There's a way to import maps made in Tiled though but iirc the process is. Notre sélection Sélection des membres Tous les jeux Jeux complets Le cimetière Par support RPG Maker 95 RPG. RM VX/VX Ace RM MV/MZ Ressources non spécifiques Midis Eléments séparés Sprites. edit: fwiw (nothing) one of my disappointments on MV was that it continued the VX/Ace mapping approach instead of XP's. Tout lunivers de RPG Maker en français Des jeux, des tutos, des ressources, et lactualité de la scène francophone et étrangère. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most. Somebody who's more involved with XP can give better details and corrections of when I used XP back when it came out and never again. Simple Enough for a Child Powerful Enough for a Developer RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. iirc it was possible to use VX's RGSS.dll over XP's and improve performance but my memory is really hazy of that time period. You could tell the engine to render at 60 FPS which because of how the backend was done basically increased the workload by 50%. Does anyone have any eb or mother 3 Tilesets for rpg maker Vx ace I tried using the ones from touhou mother, but they only work properly in rpg maker 2003 Can anyone help Posted over 7 years ago. Vanilla you needed a beefier machine to play games at "full speed" and XP's "full speed" was fucking 40 FPS which is easily noticeable and screen teared to shit. The big and immediate one was the engine was software rendered and optimized like shit compared to 2k(3). That means you'll be able to walk on anything on layers 1 and 2, and anywhere on layer 3 where you haven't put an impassable tile. Like Hex said XP has it's own host of problems. There's a chance you've used a 'through' tile to erase on layer 3, instead of the top left tile which is the 'erase' tile. It was one of the big points of frustration with VX that they threw it out for VX's horrible shoehorned in mapping style (along with a lack of multiple tilesets, VX's mapping features are fucking dire). ![]() Tilesets also now support 4-directional passability and the return of Terrain tags. All of these came from a tileset I commissioned from Celianna a long time ago, but were modified for this pack. ![]() Tropical themed tiles including Tikis and the likes. No longer will you have to sacrifice your unique tiles to conserve space on your tileset. Created by SSG NEW UPDATE July 22 2015: Added in new tiles. RMXP's mapping is a direct upgrade of 2k(3)'s: There's three mapping layers instead of two (or 4vs3 if you want to count events), tileset restraints were basically thrown out allowing for stupidly big tilesets, iirc no tile is locked to a certain layer, and it supported alpha channels over a marked palette index as transparent. RPG Maker VX Ace supports up to 999 seperate full VX-style tilesets per project.
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